![]() Is Hexproof Gone from Magic? Why?Īquatic Incursion | Illustration by Jason Rainville It’s clearly a keyword that will show up for a while yet. Since it’s evergreen, you can expect to see it in just about every set on at least a few cards. Hexproof has been considered an evergreen ability ever since then and has showed up on a ton of cards in almost every set. The first physical sets to feature the keyword were Magic 2012 and Commander 2011, both released the same year as the Duels game. It wasn’t until 2011’s Duels of the Planeswalkers 2012 video game that the ability was finally granted a keyword. Some cards had the ability here and there from that point on. The first cards to have this ability were Taoist Hermit and Zuo Ci, the Mocking Sage. It would take another 12 years for hexproof to get a keyword. The first cards with this ability are from Portal Three Kingdoms. This was way before it got a keyword and even before shroud had its own keyword. I’m actually surprised how far back the first instance of the ability goes. And then hexproof came along to rub my mistake in my face. I mean, I wasn’t entirely wrong, but it’s not as broken as I used to think. I’d only been playing Magic for a few years and I thought shroud was one of the greatest abilities out there. I remember when the hexproof keyword first appeared. Hexproof only affects spells and abilities controlled by opponents, so you can still enchant, equip, or cast spells on your own creatures with hexproof. The main difference between hexproof and these is that both protection and shroud also stop you from targeting your own permanents. The other two abilities that give a similar type of protection are shroud and, appropriately, protection. So if you control an Aven Fleetwing and your opponent casts Shock, they can’t even put the spell on the stack pointed at your creature. Unless it has hexproof.īoth permanents and players can have hexproof, and things with hexproof can’t be chosen as targets by your opponents. Basically almost anything in the game can be a target. Depending on the ability, the target can be a creature, a planeswalker, a player, an enchantment, a spell on the stack, or an artifact. There are a lot of spells and abilities in Magic that prompt you to “target” something. In short, hexproof just means that a card can’t be targeted by any spell or ability controlled by an opponent. ![]() Multiple instances of shroud on the same permanent or player are redundant.Blossoming Calm | Illustration by Michael C. "Shroud" means "This permanent or player can't be the target of spells or abilities." Although normally either player could target Mist Leopard, because it has shroud, neither of them can target it. Shroud is a very old mechanic, dating back to Legends's Spectral Cloak, although it did not have a keyword at the time and was simply spelled out in the rules text.Ībby controls a Mist Leopard and both players have a Shock in hand. Such as deathtouch spells that affect all creatures, such as Planar Cleansing or effects that don't have the word target in them, such as Clone ![]() Shroud can still be affected by effects that do not target. It differs from hexproof in that even the player who controls the permanent cannot target it. It is a static ability that means the affected permanent or player cannot be the target of any spells or abilities.
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